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MystBound




A first-person voxel exploration puzzle game where you reverse-engineer procedural terrain generation to escape a mysterious world. Built in Unity, it features a procedurally generated voxel landscape, a dynamic fog system that follows the player and hides distant terrain, and multi-threaded world generation for smooth performance.
Highlights
- Procedurally generated voxel terrain that regenerates in real time as the world is reshaped.
- Dynamic fog system that follows the player and obscures distant terrain.
- Multi-threaded world generation for smooth performance across large landscapes.
- Five hidden terrain configurations, with a classification system that keeps every puzzle solvable.
- Built in Unity 6 with C# and the Universal Render Pipeline.
How it plays
Explore a fog-covered world and collect runes that each represent a terrain-generation parameter. Place them at obelisks to reshape the landscape in real time, match five hidden terrain configurations to spawn collectible fragments, then sequence those fragments at a grand obelisk to escape. The twist is that you're experimenting with procedural generation through in-world symbols instead of technical parameters.